2020年12月24日 星期四

【MiniMap Kingdom】Update # 135~145

重大更新張貼者:MiniMap Kingdom
發表時間
12月24日 週四
【MiniMap Kingdom】Update # 135~145


【MiniMap Kingdom】Update # 135~145


Update details:

2020/12/15 # 135

-Fixed the image problem of AUTO Flag button:
*Now the AUTO Flag button will be displayed normally.

-Adjusting sound effects no longer affect the music:
*Fixed the issue that adjusting the sound effect would affect the music volume,
Now you can adjust the sound effects and music volume independently,
It can be helpful when there are too many sound effects.

-Optimized the order of enemy spawning town types:
*Fixed a situation where an enemy might not be able to build mines or other towns,
Now all types of towns will be generated more evenly.

2020/12/15 # 136

-Adjusted enemy building rate:
* Change from 20 to 25, making it easier for enemies to build towns.

2020/12/17 # 137

-King attack range increased:
* Added a new range value of 0.25,
Make it easier for the king to hit the enemy.

-Expand the range of enemy towns:
*Change from 40~60 to 40~100,
Avoid the situation where the enemy only generates one circle.

-Lens proportional zoom:
*Now the zoomed lens will automatically increase the magnification,
Make the big map in the late game easier to operate.

-Building reduction:
*Fixed some cases where buildings were too large.

2020/12/17 # 138

-Opening happiness:
*Fixed a situation where the opening happiness was too low.

2020/12/17 # 139

-Lens correction:
*Fixed a lens zooming problem again.

2020/12/18 # 140

-Adjust the size of the building:
*Fixed the size of some buildings again.

2020/12/18 # 141

-Reduce the daily limit of enemy spawning:
*Fixed an issue where enemies spawned too fast.

-Increase the patrol probability of military units:
* Increased by 20%, allowing military units to patrol more efficiently.

-Increase the firing volume of the musket tower:
* Increased by 25%, making it easier for the musket tower to hit the enemy.

-Improve restaurant happiness:
* An increase of 10% makes it easier for restaurants to maintain happiness.

2020/12/18 # 142

-Adjusted enemy town generation mode:
*Now only the enemy towns of the same level will be randomly generated,
Reduce the chance of repeated construction.

2020/12/20 # 143

-Unit production continuous animation:
* Now villagers will continue to play the work animation instead of waiting in place.

-Increase unit production efficiency:
*The long wait time for villagers is now reduced.

-Reduce the chance of villagers moving on the road:
*Slightly reduced the excessively high road movement rate of villagers.

-Lens HP bar display adjustment:
*Now the HP bar will be displayed appropriately when the lens is zoomed in.

-Optimization of equipment lines such as archers and musketeers:
*Fixed the problem that some units cannot be displayed clearly.

2020/12/24 # 144

-Enemy attack correction:
*Fixed an issue where the enemy continued to attack at a later stage.

-Automatic attack adjustment:
*Now whether to attack the same position continuously will be judged independently.

-Adjusted the attack rate of enemy villagers:
*Adjusted from 40 to 25 again.

-Unit's range of enemy detection increased:
* Units will now use a larger range to track enemies.

-Fixed the unit attacking the enemy without turning:
* Units will now correctly change direction when tracking enemies.

-Restore the Steam cloud archive:
*Now the function of Steam cloud save is added to the game again.

-New teaching:
*Reworked some teachings.

2020/12/24 # 145

-Fixed unit movement bug:
*Fixed an issue where a remote unit would move repeatedly.



更新細節:

2020/12/15 # 135

-修正AUTO Flag按鈕圖像問題:
*現在AUTO Flag的按鈕會正常的顯示了。

-調整音效不再影響音樂:
*修正了調整音效會影響音樂音量的問題,
現在可以獨立的調整音效和音樂音量,
在音效太多時可能會很有幫助。

-敵人生成城鎮類型順序優化:
*修正了一個敵人可能會蓋不出礦場或其他城鎮的情況,
現在各種類型的城鎮會更均勻的生成了。

2020/12/15 # 136

-調整敵人建築率:
*從20改為25,讓敵人更容易建造城鎮。

2020/12/17 # 137

-國王攻擊範圍增加:
*新增了一個0.25的範圍值,
讓國王更容易擊中敵人。

-擴大敵人城鎮生成範圍:
*從40~60改為40~100,
避免敵人只生成一圈的情況。

-鏡頭等比縮放:
*現在放大後的鏡頭會自動的增加倍率,
讓遊戲後期的大地圖更容易操作。

-建築縮小:
*修正了一些建築過大的情況。

2020/12/17 # 138

-開場幸福度:
*修正了一個開場幸福度過低的情況。

2020/12/17 # 139

-鏡頭修正:
*再次修正了一個鏡頭縮放的問題。

2020/12/18 # 140

-調整建築大小:
*再次修正了一些建築的大小。

2020/12/18 # 141

-減少敵人生成每天上限:
*修正了一個敵人生成速度過快的問題。

-增加軍事單位巡邏機率:
*增加了20%,讓軍事單位更有效率的巡邏。

-增加火槍塔射擊量:
*增加了25%,讓火槍塔更容易命中敵人。

-提高餐廳幸福度:
*增加了10%,讓餐廳更容易維持幸福度。

2020/12/18 # 142

-敵人城鎮生成模式調整:
*現在敵人的城鎮只有同等級的會隨機生成,
減少重複建築產生的機率。

2020/12/20 # 143

-單位生產連續動畫:
*現在村民會連續的播放工作動畫而不是在原地等待。

-增加單位生產效率:
*現在縮短了過長的村民等待時間。

-降低村民道路移動機率:
*略為降低了過高的村民道路移動率。

-鏡頭血量條顯示調整:
*現在鏡頭放大時也會適當的顯示血量條了。

-弓箭手、火槍手等裝備線條優化:
*修正了一些單位沒辦法清楚顯示的問題。

2020/12/24 # 144

-敵人進攻修正:
*修正了一個後期敵人持續進攻的問題。

-自動進攻調整:
*現在是否連續進攻同個位置會獨立判斷了。

-敵人村民進攻率調整:
*再次從40調整為25。

-單位索敵範圍增加:
*現在單位也會用更大的範圍追蹤敵人。

-修正單位攻擊敵人不轉向:
*現在單位也會正確的在追蹤敵人時更換方向了。

-恢復Steam雲端存檔:
*現在Steam雲端存檔的功能重新加入遊戲了。

-新教學:
*重製了一些教學。

2020/12/24 # 145

-修正單位移動Bug:
*修正了一個遠程單位會重複移動的問題。

----
豁懷 Huohuai
https://steamcommunity.com/id/huohuai
----
Devblog:
https://huohuai.blogspot.com
----
Discord:
https://discordapp.com/invite/NmGQ88p
----
Steam Group:
https://steamcommunity.com/groups/huohuai
----
I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
----
Release: 2020/12/24
----

2020年12月11日 星期五

【MiniMap Kingdom】Update # 131~134

 重大更新

張貼者:MiniMap Kingdom
發表時間
12月11日 週五
【MiniMap Kingdom】Update # 131~134


【MiniMap Kingdom】Update # 131~134

Update details:

2020/12/3 # 131

-Fixed shooting conditions for archers:
*Reduce useless programs,
Fixed an issue where the archer did not fight back.

-Lens optimization:
* Added a more comfortable lens.

-Delete the main menu redundant words:
*Fixed some redundant text.

-Preset color adjustment:
*It is now better looking white and gray.


2020/12/9 # 132

-Optimize the road satisfaction program:
*The terrain will not be checked repeatedly now,
Save the consumption of efficiency.

-The enemy builds the city considering the surrounding altitude:
*Now the enemy does not only consider the elevation of the center when building the town,
It will also consider whether the average altitude within the entire city is appropriate.

-Increase the number of enemy buildings per day:
*Due to the more stringent conditions for the altitude requirements of large towns,
Increased the construction efficiency of enemy scattered villages.

-Increase the hit range of bullets and bows:
*Fixed a situation where some bullets did not actually hit the target.

-Fixed the problem that the bow and arrow range of the player and the enemy are different:
*Fixed a situation where arrows of different factions use different judgment ranges.

-Archer, Musketeer acceleration:
*Fixed the situation of too slow sea navigation.

-Unit building sub-objects apply the same rendering level:
*Now the unit and building will use the same rendering level,
Reduce efficiency waste and overlap.

-Fixed the issue that the ship was covering other units:
*Fixed a situation where a large number of ships may only be displayed when sailing.

-The starting terrain is larger and grassy:
* Added terrain optimization for the opening random seed.

-Sea movement speed adjustment:
*Adjusted the sailing speed of various units at sea,
Now heavy units such as knights will slow down slightly,
Villagers and other units have a more suitable speed.

-Terrain generator architecture optimization:
*The terrain will now expand in four directions more evenly.

-Added close UI button:
*Added an opening key that can simply close the UI below.

-Framed stone roads and parks:
*Now the stone bricks have a more obvious frame,
This will make the building land more beautiful.

-Increase the energy consumption of transforming the terrain:
* Increased from 50 to 100.

-Satisfaction display adjustment:
* High happiness increased from 70 to 80.

-Death and injury affect happiness increased:
*Adjusted from 25 to 50.

-Improve road and park happiness:
* Roads increase by 25%, parks increase by 100%.

-Improve service and church happiness:
*Increase by 50%.

-Happiness basic value adjustment:
* Reduced from 2000 to 1500.


2020/12/10 # 133

-New UI design:
*The operation UI has been redesigned,
Now there is a more intuitive classification,
And you can directly use the mouse wheel to scroll,
Fixed the problem of UI occupying the screen.

-Enhanced automatic attack system:
*Now when the automatic attack is launched,
The system will consider whether the offensive target is occupied,
And whether the enemy is continuously attacking,
Reduce the situation of inefficiency caused by changing offensive targets every day.

-The enemy's continuous attack adjustment:
*Now after entering the tenth day,
The enemy has a 50% chance to attack continuously.

-Villagers' rotation defense:
*Reworked and added a new system for villagers to take turns in defense,
Now the villagers will be more evenly dispersed.

-When the unit moves, consider whether the target is in the same position and then move:
*Fixed the problem of repeated movement of units.

-Remove enemy military unit distance program:
* Removed an issue that caused the enemy to move too far when attacking.

-Unit movement time adjustment:
* Increased by 100%, making it easier for villagers to cross the ocean.

-Adjusted the ratio of enemy buildings:
* Increased the ratio of warehouses to farms,
Make economic development more stable.

-Determine whether to scroll on the UI:
*Fixed a situation where the camera will zoom when scrolling the UI.

-Remove shortcut keys:
* Delete unnecessary shortcut keys.

-Building and paved road tips:
* Added hints that match the new UI.


2020/12/11 # 134

-Remove outdated teaching:
* Deleted some outdated teaching content.

-Enemy attacking flag display camera:
*Fixed an issue where the flag was too large when approaching.

-Enemy warehouse adjustment:
*Fixed a situation where the number of warehouses was too small due to a number of days.



更新細節:

2020/12/3 # 131

-修正弓箭手射擊條件:
*減少了無用的程式,
修復了弓箭手不反擊的問題。

-鏡頭優化:
*新增了一個畫面更舒適的鏡頭。

-刪除主選單贅字:
*修正了一些多餘的文字。

-預設顏色調整:
*現在是比較好看的白色和灰色。


2020/12/9 # 132

-優化道路滿意度程式:
*現在地形將不會被重複檢查,
節省了效能的消耗。

-敵人建造城市考量週遭海拔:
*現在敵人建造城鎮時不只考慮中心的海拔,
也會考量整座城市範圍內的平均海拔高度是否適合。

-增加敵人每天建築數:
*由於大城鎮的海拔需求有了更嚴謹的條件,
增加了敵人零散村莊的建築效率。

-增加子彈、弓箭命中範圍:
*修正了一些子彈沒有確實命中目標的情況。

-修正玩家與敵人弓箭範圍不同問題:
*修正了一個不同陣營箭矢用不同判定範圍的情況。

-弓箭手、火槍手加速:
*修正了海上航行過慢的情況。

-單位建築子物件套用同一個渲染階層:
*現在單位與建築會套用同樣的渲染階層,
減少效能浪費與重疊的情況。

-修正船遮住其他單位的問題:
*修復了一個大量船隻航行時可能會只顯示船隻的情況。

-開局地形更大草地:
*增加了開場隨機種子的地形優化。

-海上移動速度調整:
*對各種單位在海上的航行速度進行了調整,
現在重型單位譬如騎士會稍微減速,
村民和其他單位則有更合適的航速。

-地形生成器架構優化:
*現在地形會更均勻的往四個方向擴張了。

-新增關閉UI按鈕:
*新增了可以簡單關閉下方UI的開關鍵。

-石頭道路和公園加框:
*現在石頭磚塊有了更明顯的框框,
這會讓建築用地美觀一些。

-增加改造地形消耗能量:
*從50增加為100。

-滿意度顯示調整:
*高幸福度從70增加為80。

-死傷影響幸福度增加:
*從25調整為50。

-提高道路與公園幸福度:
*道路增加25%,公園增加100%。

-提高服務、教堂幸福度:
*增加50%。

-幸福度基礎值調整:
*從2000降低為1500。


2020/12/10 # 133

-新UI設計:
*對操作UI進行了重新設計,
現在有了更直觀的分類,
並且可直接用滑鼠滾輪滾動,
修正了UI占用畫面的問題。

-自動進攻系統加強:
*現在自動進攻發動時,
系統會考量進攻目標是否被占領,
以及敵人是否在連續進攻中,
減少每天更換進攻目標導致效率不佳的情況。

-敵人連續進攻調整:
*現在進入第十天後,
敵人有50%的機率會連續進攻。

-村民輪防:
*重製並新增了村民輪流防禦的系統,
現在村民們會更均勻的分散了。

-單位移動時考量目標是否同位置再移動:
*修正了單位重複移動的問題。

-移除敵人軍事單位距離程式:
*移除了一個導致敵人進攻會位移過遠的問題。

-單位移動時長調整:
*增加了100%,讓村民們更容易橫渡海洋。

-敵人建築比例調整:
*增加了倉庫和農場的比例,
讓經濟的發展更穩定一些。

-判定是否在UI上才滾動:
*修正了當滾動操作UI時鏡頭也會縮放的情況。

-移除快捷鍵:
*刪除了不必要的快捷鍵。

-建築與鋪設道路提示:
*新增了與新UI相符的提示。


2020/12/11 # 134

-移除過時教學:
*刪除了一些已經過時的教學內容。

-敵人進攻旗幟顯示鏡頭:
*修正了一個靠近時旗幟過大的問題。

-敵人倉庫調整:
*修正了一個天數導致倉庫數量過少的情況。

----
豁懷 Huohuai
https://steamcommunity.com/id/huohuai
----
Devblog:
https://huohuai.blogspot.com
----
Discord:
https://discordapp.com/invite/NmGQ88p
----
Steam Group:
https://steamcommunity.com/groups/huohuai
----
I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
----
Release: 2020/12/11
----