Update details:
2020/12/15 # 135
-Fixed the image problem of AUTO Flag button:
*Now the AUTO Flag button will be displayed normally.
-Adjusting sound effects no longer affect the music:
*Fixed the issue that adjusting the sound effect would affect the music volume,
Now you can adjust the sound effects and music volume independently,
It can be helpful when there are too many sound effects.
-Optimized the order of enemy spawning town types:
*Fixed a situation where an enemy might not be able to build mines or other towns,
Now all types of towns will be generated more evenly.
2020/12/15 # 136
-Adjusted enemy building rate:
* Change from 20 to 25, making it easier for enemies to build towns.
2020/12/17 # 137
-King attack range increased:
* Added a new range value of 0.25,
Make it easier for the king to hit the enemy.
-Expand the range of enemy towns:
*Change from 40~60 to 40~100,
Avoid the situation where the enemy only generates one circle.
-Lens proportional zoom:
*Now the zoomed lens will automatically increase the magnification,
Make the big map in the late game easier to operate.
-Building reduction:
*Fixed some cases where buildings were too large.
2020/12/17 # 138
-Opening happiness:
*Fixed a situation where the opening happiness was too low.
2020/12/17 # 139
-Lens correction:
*Fixed a lens zooming problem again.
2020/12/18 # 140
-Adjust the size of the building:
*Fixed the size of some buildings again.
2020/12/18 # 141
-Reduce the daily limit of enemy spawning:
*Fixed an issue where enemies spawned too fast.
-Increase the patrol probability of military units:
* Increased by 20%, allowing military units to patrol more efficiently.
-Increase the firing volume of the musket tower:
* Increased by 25%, making it easier for the musket tower to hit the enemy.
-Improve restaurant happiness:
* An increase of 10% makes it easier for restaurants to maintain happiness.
2020/12/18 # 142
-Adjusted enemy town generation mode:
*Now only the enemy towns of the same level will be randomly generated,
Reduce the chance of repeated construction.
2020/12/20 # 143
-Unit production continuous animation:
* Now villagers will continue to play the work animation instead of waiting in place.
-Increase unit production efficiency:
*The long wait time for villagers is now reduced.
-Reduce the chance of villagers moving on the road:
*Slightly reduced the excessively high road movement rate of villagers.
-Lens HP bar display adjustment:
*Now the HP bar will be displayed appropriately when the lens is zoomed in.
-Optimization of equipment lines such as archers and musketeers:
*Fixed the problem that some units cannot be displayed clearly.
2020/12/24 # 144
-Enemy attack correction:
*Fixed an issue where the enemy continued to attack at a later stage.
-Automatic attack adjustment:
*Now whether to attack the same position continuously will be judged independently.
-Adjusted the attack rate of enemy villagers:
*Adjusted from 40 to 25 again.
-Unit's range of enemy detection increased:
* Units will now use a larger range to track enemies.
-Fixed the unit attacking the enemy without turning:
* Units will now correctly change direction when tracking enemies.
-Restore the Steam cloud archive:
*Now the function of Steam cloud save is added to the game again.
-New teaching:
*Reworked some teachings.
2020/12/24 # 145
-Fixed unit movement bug:
*Fixed an issue where a remote unit would move repeatedly.
更新細節:
2020/12/15 # 135
-修正AUTO Flag按鈕圖像問題:
*現在AUTO Flag的按鈕會正常的顯示了。
-調整音效不再影響音樂:
*修正了調整音效會影響音樂音量的問題,
現在可以獨立的調整音效和音樂音量,
在音效太多時可能會很有幫助。
-敵人生成城鎮類型順序優化:
*修正了一個敵人可能會蓋不出礦場或其他城鎮的情況,
現在各種類型的城鎮會更均勻的生成了。
2020/12/15 # 136
-調整敵人建築率:
*從20改為25,讓敵人更容易建造城鎮。
2020/12/17 # 137
-國王攻擊範圍增加:
*新增了一個0.25的範圍值,
讓國王更容易擊中敵人。
-擴大敵人城鎮生成範圍:
*從40~60改為40~100,
避免敵人只生成一圈的情況。
-鏡頭等比縮放:
*現在放大後的鏡頭會自動的增加倍率,
讓遊戲後期的大地圖更容易操作。
-建築縮小:
*修正了一些建築過大的情況。
2020/12/17 # 138
-開場幸福度:
*修正了一個開場幸福度過低的情況。
2020/12/17 # 139
-鏡頭修正:
*再次修正了一個鏡頭縮放的問題。
2020/12/18 # 140
-調整建築大小:
*再次修正了一些建築的大小。
2020/12/18 # 141
-減少敵人生成每天上限:
*修正了一個敵人生成速度過快的問題。
-增加軍事單位巡邏機率:
*增加了20%,讓軍事單位更有效率的巡邏。
-增加火槍塔射擊量:
*增加了25%,讓火槍塔更容易命中敵人。
-提高餐廳幸福度:
*增加了10%,讓餐廳更容易維持幸福度。
2020/12/18 # 142
-敵人城鎮生成模式調整:
*現在敵人的城鎮只有同等級的會隨機生成,
減少重複建築產生的機率。
2020/12/20 # 143
-單位生產連續動畫:
*現在村民會連續的播放工作動畫而不是在原地等待。
-增加單位生產效率:
*現在縮短了過長的村民等待時間。
-降低村民道路移動機率:
*略為降低了過高的村民道路移動率。
-鏡頭血量條顯示調整:
*現在鏡頭放大時也會適當的顯示血量條了。
-弓箭手、火槍手等裝備線條優化:
*修正了一些單位沒辦法清楚顯示的問題。
2020/12/24 # 144
-敵人進攻修正:
*修正了一個後期敵人持續進攻的問題。
-自動進攻調整:
*現在是否連續進攻同個位置會獨立判斷了。
-敵人村民進攻率調整:
*再次從40調整為25。
-單位索敵範圍增加:
*現在單位也會用更大的範圍追蹤敵人。
-修正單位攻擊敵人不轉向:
*現在單位也會正確的在追蹤敵人時更換方向了。
-恢復Steam雲端存檔:
*現在Steam雲端存檔的功能重新加入遊戲了。
-新教學:
*重製了一些教學。
2020/12/24 # 145
-修正單位移動Bug:
*修正了一個遠程單位會重複移動的問題。
----
豁懷 Huohuai
https://steamcommunity.com/id/huohuai
----
Devblog:
https://huohuai.blogspot.com
----
Discord:
https://discordapp.com/invite/NmGQ88p
----
Steam Group:
https://steamcommunity.com/groups/huohuai
----
I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
----
Release: 2020/12/24
----
2020/12/15 # 135
-Fixed the image problem of AUTO Flag button:
*Now the AUTO Flag button will be displayed normally.
-Adjusting sound effects no longer affect the music:
*Fixed the issue that adjusting the sound effect would affect the music volume,
Now you can adjust the sound effects and music volume independently,
It can be helpful when there are too many sound effects.
-Optimized the order of enemy spawning town types:
*Fixed a situation where an enemy might not be able to build mines or other towns,
Now all types of towns will be generated more evenly.
2020/12/15 # 136
-Adjusted enemy building rate:
* Change from 20 to 25, making it easier for enemies to build towns.
2020/12/17 # 137
-King attack range increased:
* Added a new range value of 0.25,
Make it easier for the king to hit the enemy.
-Expand the range of enemy towns:
*Change from 40~60 to 40~100,
Avoid the situation where the enemy only generates one circle.
-Lens proportional zoom:
*Now the zoomed lens will automatically increase the magnification,
Make the big map in the late game easier to operate.
-Building reduction:
*Fixed some cases where buildings were too large.
2020/12/17 # 138
-Opening happiness:
*Fixed a situation where the opening happiness was too low.
2020/12/17 # 139
-Lens correction:
*Fixed a lens zooming problem again.
2020/12/18 # 140
-Adjust the size of the building:
*Fixed the size of some buildings again.
2020/12/18 # 141
-Reduce the daily limit of enemy spawning:
*Fixed an issue where enemies spawned too fast.
-Increase the patrol probability of military units:
* Increased by 20%, allowing military units to patrol more efficiently.
-Increase the firing volume of the musket tower:
* Increased by 25%, making it easier for the musket tower to hit the enemy.
-Improve restaurant happiness:
* An increase of 10% makes it easier for restaurants to maintain happiness.
2020/12/18 # 142
-Adjusted enemy town generation mode:
*Now only the enemy towns of the same level will be randomly generated,
Reduce the chance of repeated construction.
2020/12/20 # 143
-Unit production continuous animation:
* Now villagers will continue to play the work animation instead of waiting in place.
-Increase unit production efficiency:
*The long wait time for villagers is now reduced.
-Reduce the chance of villagers moving on the road:
*Slightly reduced the excessively high road movement rate of villagers.
-Lens HP bar display adjustment:
*Now the HP bar will be displayed appropriately when the lens is zoomed in.
-Optimization of equipment lines such as archers and musketeers:
*Fixed the problem that some units cannot be displayed clearly.
2020/12/24 # 144
-Enemy attack correction:
*Fixed an issue where the enemy continued to attack at a later stage.
-Automatic attack adjustment:
*Now whether to attack the same position continuously will be judged independently.
-Adjusted the attack rate of enemy villagers:
*Adjusted from 40 to 25 again.
-Unit's range of enemy detection increased:
* Units will now use a larger range to track enemies.
-Fixed the unit attacking the enemy without turning:
* Units will now correctly change direction when tracking enemies.
-Restore the Steam cloud archive:
*Now the function of Steam cloud save is added to the game again.
-New teaching:
*Reworked some teachings.
2020/12/24 # 145
-Fixed unit movement bug:
*Fixed an issue where a remote unit would move repeatedly.
更新細節:
2020/12/15 # 135
-修正AUTO Flag按鈕圖像問題:
*現在AUTO Flag的按鈕會正常的顯示了。
-調整音效不再影響音樂:
*修正了調整音效會影響音樂音量的問題,
現在可以獨立的調整音效和音樂音量,
在音效太多時可能會很有幫助。
-敵人生成城鎮類型順序優化:
*修正了一個敵人可能會蓋不出礦場或其他城鎮的情況,
現在各種類型的城鎮會更均勻的生成了。
2020/12/15 # 136
-調整敵人建築率:
*從20改為25,讓敵人更容易建造城鎮。
2020/12/17 # 137
-國王攻擊範圍增加:
*新增了一個0.25的範圍值,
讓國王更容易擊中敵人。
-擴大敵人城鎮生成範圍:
*從40~60改為40~100,
避免敵人只生成一圈的情況。
-鏡頭等比縮放:
*現在放大後的鏡頭會自動的增加倍率,
讓遊戲後期的大地圖更容易操作。
-建築縮小:
*修正了一些建築過大的情況。
2020/12/17 # 138
-開場幸福度:
*修正了一個開場幸福度過低的情況。
2020/12/17 # 139
-鏡頭修正:
*再次修正了一個鏡頭縮放的問題。
2020/12/18 # 140
-調整建築大小:
*再次修正了一些建築的大小。
2020/12/18 # 141
-減少敵人生成每天上限:
*修正了一個敵人生成速度過快的問題。
-增加軍事單位巡邏機率:
*增加了20%,讓軍事單位更有效率的巡邏。
-增加火槍塔射擊量:
*增加了25%,讓火槍塔更容易命中敵人。
-提高餐廳幸福度:
*增加了10%,讓餐廳更容易維持幸福度。
2020/12/18 # 142
-敵人城鎮生成模式調整:
*現在敵人的城鎮只有同等級的會隨機生成,
減少重複建築產生的機率。
2020/12/20 # 143
-單位生產連續動畫:
*現在村民會連續的播放工作動畫而不是在原地等待。
-增加單位生產效率:
*現在縮短了過長的村民等待時間。
-降低村民道路移動機率:
*略為降低了過高的村民道路移動率。
-鏡頭血量條顯示調整:
*現在鏡頭放大時也會適當的顯示血量條了。
-弓箭手、火槍手等裝備線條優化:
*修正了一些單位沒辦法清楚顯示的問題。
2020/12/24 # 144
-敵人進攻修正:
*修正了一個後期敵人持續進攻的問題。
-自動進攻調整:
*現在是否連續進攻同個位置會獨立判斷了。
-敵人村民進攻率調整:
*再次從40調整為25。
-單位索敵範圍增加:
*現在單位也會用更大的範圍追蹤敵人。
-修正單位攻擊敵人不轉向:
*現在單位也會正確的在追蹤敵人時更換方向了。
-恢復Steam雲端存檔:
*現在Steam雲端存檔的功能重新加入遊戲了。
-新教學:
*重製了一些教學。
2020/12/24 # 145
-修正單位移動Bug:
*修正了一個遠程單位會重複移動的問題。
----
豁懷 Huohuai
https://steamcommunity.com/id/huohuai
----
Devblog:
https://huohuai.blogspot.com
----
Discord:
https://discordapp.com/invite/NmGQ88p
----
Steam Group:
https://steamcommunity.com/groups/huohuai
----
I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
----
Release: 2020/12/24
----