【MiniMap Kingdom】Update #1
【MiniMap Kingdom】Update #1
Detail:
-Unit collection AI:
*Now the unit has a new collection system,
They will more actively look for the corresponding resources nearby,
For example, mining unions look for minerals, water unions look for water sources,
In detail, every time the unit moves, you will get map information in the range of 6*6,
And try to find a plot that matches your needs and move to the target,
This obviously reduces some strange situations,
For example, a large number of units are stuck in the moat,
And greatly increase the efficiency and rationality of resource collection.
-Field of view zoom optimization:
*The magnification of each zoom is now increased by 25 times,
In addition to the feeling of a small map kingdom,
It will automatically hide all the details UI when zooming in,
It should also slightly alleviate the problem of unit jitter.
-UI font optimization:
*Some fonts in the scene that are easily covered have obvious borders,
And the state of the unit has a clearer size.
-Optimized resource production translation:
*A clearer bilingual production system prompt will now be displayed at the opening.
-Building distance 0.84:
* Fixed an issue where buildings could be stacked together when the closest building distance is 0.7.
-miner uppercase
*It is now Miner.
-Blood bar display range 15 changed to 20:
Now zooming the lens to 20 will also show blood bars.
-Reduce the frequency of enemy attacks:
Adjusted the chance of stopping the attack for one day from 10% to 25%.
-Actual tips for getting energy:
Now the population and energy prompt on the left is no longer just a prompt for the population value,
It is the divine power actually acquired every hour.
-The following operation buttons are typeset:
Now it has moved 50 units neatly to the left.
-Changed the delay and number of shots of the arrow tower:
Changed from the original 1 arrow every 1 second to 3 to 5 arrows every 2 seconds.
-Increase the frequency of automatic cleaning of the upper left log:
*Change from 5000 words to 1000 words to avoid overflowing blanks.
-Tips on the upper left UI Chinese:
Added some more intimate translation and typesetting.
-Reduce unit resource output:
*As the unit will now actively seek out the resources it needs,
Workers’ harvested farmland changed from 100 to 50,
Lumberjacks cut trees from 100 to 50.
-Improve gold mining rate:
Before the businessman joins the game,
The mining rate was changed from 10% to 25%.
細節:
-單位採集AI:
*現在單位有了新的採集系統,
他們會更積極的尋找附近的相應資源,
譬如礦工會尋找礦物、打水工會去尋找水源、
細節上,每次單位移動都會獲得6*6範圍內的地圖資訊,
並且嘗試找到和自己需求相符的地塊往目標地移動,
這明顯減少了一些奇怪的情況,
譬如大量單位卡在護城河之類的,
並且大幅增加了資源採集的效率與合理性。
-視野縮放優化:
*現在每次縮放的倍率增加了25倍,
除了比較有小地圖王國的感覺外,
放大時會自動隱藏所有細節UI,
應該也能稍微緩解單位抖動的問題。
-UI字體優化:
*現在場景中一些容易被遮住的字體有了明顯的邊框,
並且單位的狀態有了更清晰的大小。
-優化資源生產翻譯:
*現在開場時會顯示更清楚的雙語生產系統提示了。
-建築距離0.84:
*修正了一個最近建築距離為0.7時可以把建築疊在一起的問題。
-miner大寫
*現在是Miner了。
-血條顯示範圍15改為20:
現在鏡頭放大到20也會顯示血條了。
-降低敵人攻擊頻率:
停止攻擊一天的機率從10%調整為25%。
-獲得能量實際提示:
現在左側的人口與能量提示不再只是提示人口值,
而是每小時實際獲得的神力。
-下方操作按鈕排版:
現在向左整齊移動了50單位。
-更改箭塔射擊延遲和射擊數量:
從原本的每1秒1箭改為每2秒3~5箭。
-提高左上日誌自動清理頻率:
*從5000字改為1000字,避免溢出空白問題。
-左上UI中文提示:
新增了一些比較有親切感的翻譯排版。
-減少單位資源產量:
*由於單位現在會積極地尋找自己需要的資源了,
工人收割農田從100改為50,
伐木工砍樹從100改為50。
-提高金礦挖掘率:
在商人加入遊戲前,
挖掘率從10%改為25%。
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If you need an old version, you can switch back to the public old version in the collection,
If you want to join the new test, you can choose the public beta version,
I will continue to maintain the development progress.
(っ´▽`)っ
如果需要舊版本,可以在收藏庫切回public old version,
想加入新版測試則可選擇public beta version,
我會繼續保持開發進度。
(っ´▽`)っ
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豁懷 Huohuai
https://steamcommunity.com/id/huohuai
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Devblog:
https://huohuai.blogspot.com
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Discord:
https://discordapp.com/invite/NmGQ88p
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Steam Group:
https://steamcommunity.com/groups/huohuai
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Release: 2020/7/7
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