重大更新張貼者:MiniMap Kingdom
發表時間
11月17日 週二
【MiniMap Kingdom】Update # 101~111
Update details:
2020/11/10 # 101
-Villagers and units by boat:
* New boats have been added, and villagers will move on the sea by boat.
-Musketeer sound effect restoration:
*Fixed the problem of only playing one sound.
-Sound effects only play when approaching:
*Fixed a problem of sound effects playing too far away.
-Villagers consider stopping when moving on long-distance roads:
*Fixed a situation where villagers would only go to the end of the road.
-New map:
* Added map and minimap functions.
-Minimap flag:
*The flag will now scale with the size of the minimap.
-Adjust unit size:
*Make the unit easier to identify.
-Map button:
* Added a switch button for the map.
-Performance optimization of movement speed:
*Now no longer wasting performance on repeated terrain determination programs.
-Set button ESC:
*Now you can use the keyboard ESC key to open the setting field.
-Map button M:
*Now you can open the map with the keyboard M key.
-Building button B:
*Now you can use the keyboard B key to open the building field.
-Power button P:
*Now you can use the keyboard P key to open the power field.
2020/11/11 # 102
-Volume playback range changed to 1.5:
*Fixed an issue where sound effects may not play in the camera.
-The information field is updated in real time:
*Now the enemy population, number of buildings, and resources will be updated every hour.
2020/11/12 # 103
-Minimum number of enemies, enemy expedition recovery:
*Fixed an issue where enemies spawned too slowly.
-The enemy's basic resources have been adjusted back:
*Fixed the situation where the enemy has too many resources.
-Optimized description of building to improve happiness:
* Added hints to some buildings that can improve happiness.
2020/11/12 # 104
-Enemy chance to attack continuously:
*Now the enemy has a chance to attack continuously,
Increase their ability to cross the ocean.
-Timber road and park description changed to happiness:
*Change satisfaction to happiness.
-Rolling out automatic map:
*Now you can use the scroll wheel to open the map.
-New ship materials:
* Added a nicer ship,
Deleted the old ship model temporarily used.
2020/11/13 # 105
-Increase the enemy's basic damage to the king:
* Reduce the situation of the king invincible.
-setactive optimization:
*Now the program will no longer switch ship objects meaninglessly.
-Fishing in the water:
*Now the water workers can also fish for fish to produce food,
Added unit reminder and food report reminder.
-Map zoom in and zoom out buttons:
*Now you can use the map to zoom the camera.
-Exclusive flag on the minimap:
*The minimap is now separate from the flag of the main camera,
The flag when the map is zoomed will not affect the size of the main camera flag.
-Adjust the pre-stage, post-stage, and attack power:
*Now the king has a basic divine power recovery value,
And the divine power will no longer accumulate indefinitely,
It also consumes more divine power to produce more damage when attacking.
-Lens size and speed, zoom optimization when opening the map:
*Now the speed of moving the map will be related to the size of the map view.
Reduce the problem of slow movement when large lenses.
2020/11/13 # 106
-Minimap optimization:
*Slightly adjusted the position and preset size.
-Fishing adjustment:
*The chance is changed to 20%, 5 units of food each time.
2020/11/14 # 107
-Do not use shortcut keys when the main menu is open:
*Fixed the problem that the field may be opened when entering the name.
-Click to shoot:
*Now you can freely decide where to attack.
-Added game over description:
* Added when the game ends,
Tips on the conditions of failure and the ending of the map.
-Quick building button:
* Added a small UI that can directly build various buildings.
-Tips for building and unit name description:
*Now the floating prompt window will also prompt the name of the unit corresponding to the building.
2020/11/15 # 108
-Teaching is not forced to open:
*Now the outdated teaching will no longer jump out when starting the game.
-Remove the summon function:
*The summon function for testing has been removed.
-The initial summoning is changed to 1 grid:
*Now you can summon units to within 1 block,
Reduce the situation where players mistakenly think that the unit cannot be summoned.
-Shortcut key B changed to quick construction:
*Now you can switch the quick construction field when you press B.
-Difficulty prompt location and content optimization:
*The small tip in the lower left corner is now more streamlined.
-Initial town infrastructure and villagers:
*Now some villagers and buildings will start the game.
-Fixed pause can shoot:
*Fixed an issue where the king can attack the enemy while paused.
-King attack unlimited distance:
*Now you can use divine power to attack very far enemies.
-Arrow and bullet program optimization, automatic destruction and correction:
* Now the bullet will be destroyed correctly,
And it reduces efficiency consumption and errors.
-Batch and instant shooting of arrows and bullets:
* Various remote units and buildings will now shoot targets in batches and quickly.
-Energy increase movement speed description removed:
*Removed the outdated description.
-Improve water speed:
* Increased by 50%, reducing the situation where the ocean is almost impossible to get through.
-Improve the speed of flat ground such as mud:
* Allow villagers to move faster on flat ground.
-Reduce forest and mine speed:
*Slightly reduced the movement speed on difficult terrain.
-Remove duplicate food report button:
* Removed the duplicate button next to the maid’s room.
2020/11/15 # 109
-Defensive building strafing:
*Now arrow towers, musket towers, and castles will be shot at a range in batches,
Increase the hit rate and rationality.
2020/11/17 # 110
-Lens enlargement:
*Fix the problem that the preset lens is too small.
-King line optimization:
*The king now has clearer line graphics.
-Speed up the castle fire rate:
*Fixed a situation where the castle shooting was slightly slow.
-Unit behavior judgment has been changed to delay loop and save efficiency:
*Now villagers’ programs will no longer occupy the update performance of each frame,
It’s an independent computing behavior,
Reduce a lot of unnecessary program judgment.
-Road satisfaction adjustment:
*The road satisfaction is now 5 points each time.
-Unit image optimization:
*Optimized the graphics of all units,
Now they have more comfortable lines and colors.
2020/11/17 # 111
-Field happiness changed to -4:
* Reduce the difficulty of maintaining happiness.
-Enlarge the preset size of the map header, the size of the small map:
*The map has been changed from 20 to 30.
-Increase the default width of the Musketeer:
*Fixed the situation where the Musketeer would "expand" when shooting.
更新細節:
2020/11/10 # 101
-村民和單位坐船:
*新增了船,村民們會搭船在海上移動。
-火槍塔音效恢復:
*修正了只播放一聲的問題。
-音效僅在靠近時播放:
*修正了一個太遠音效播放的問題。
-村民長距離道路移動考慮停下:
*修正了村民只會走到道路尾端的情況。
-新增地圖:
*新增了地圖跟小地圖的功能。
-小地圖旗幟:
*現在旗幟會隨著小地圖的大小而縮放。
-調整單位大小:
*讓單位更容易辨識一些。
-地圖按鈕:
*新增了地圖的開關按鈕。
-移動速度的效能優化:
*現在不會再浪費效能於重複的地形判定程式上了。
-設定按鍵ESC:
*現在可用鍵盤ESC鍵打開設定欄位。
-地圖按鍵M:
*現在可用鍵盤M鍵打開地圖。
-建築按鍵B:
*現在可用鍵盤B鍵開啟建築欄位。
-神力按鈕P:
*現在可用鍵盤P鍵開啟神力欄位。
2020/11/11 # 102
-音量播放範圍改為1.5:
*修正了音效可能會在鏡頭內不播放的問題。
-情報欄位即時更新:
*現在會每小時更新敵人人口和建築數量、資源量。
2020/11/12 # 103
-敵人最少數量、敵人探險隊恢復:
*修正了敵人生成太過緩慢的問題。
-敵人基礎資源量調整回來:
*修正了敵人資源過多的情況。
-建築提高幸福度描述優化:
*將一些可以提高幸福度的建築增加了提示。
2020/11/12 # 104
-敵人機率連續進攻:
*現在敵人有機率會連續進攻,
增加他們渡過海洋的能力。
-木材道路和公園描述改為幸福度:
*將滿意度改為幸福度。
-外滾自動地圖:
*現在可以用滾輪開啟地圖了。
-新船素材:
*新增了一個比較好看的船,
刪除了舊版暫用的船模型。
2020/11/13 # 105
-提高敵人對國王基礎傷害:
*減少國王無敵的情況。
-setactive優化:
*現在程式不會再無意義的開關船隻物件了。
-打水工撈魚:
*現在打水工也能撈魚來產生食物了,
新增了單位提示和食物報告提示。
-地圖放大縮小按鈕:
*現在可以使用地圖來縮放鏡頭了。
-小地圖專屬旗幟:
*現在小地圖跟主鏡頭的旗幟是分開的,
讓地圖放大時的旗幟不會影響主鏡頭旗幟的大小。
-調整前期、後期、攻擊神力:
*現在國王有了基礎的神力恢復值,
並且神力不會再無限累積,
攻擊時也會消耗更多神力來產生更多傷害。
-開啟地圖時鏡頭大小和速度、縮放優化:
*現在移動地圖的速度會和地圖視野大小關聯了,
減少大鏡頭時移動緩慢的問題。
2020/11/13 # 106
-小地圖優化:
*稍微調整了位置和預設大小。
-撈魚調整:
*機率改為20%,每次5單位的食物。
2020/11/14 # 107
-主選單開啟時不使用快捷鍵:
*修正了輸入名字時可能會開啟欄位的問題。
-點擊射擊:
*現在可以自由地決定要攻擊的位置了。
-新增遊戲結束描述:
*新增了遊戲結束時,
關於失敗的條件和地圖結局的提示。
-快速建築按鈕:
*新增了一個可以直接建造各種建築的小UI。
-建築和單位小提示名字描述:
*現在浮動提示窗也會提示建築對應單位的名字。
2020/11/15 # 108
-教學不強制打開:
*現在開啟遊戲時不會再跳出過時的教學。
-移除召喚功能:
*移除了測試用的召喚功能。
-初始召集改為1格:
*現在可以將單位召集到1格以內,
減少玩家誤以為單位無法召集的情況。
-快捷鍵B改為快速建築:
*現在按下B時可以開關快速建築欄位。
-難度提示位置和內容優化:
*左下角的小提示現在更精簡了。
-初始城鎮基礎建築和村民:
*現在開啟遊戲時會有一些村民跟建築作為開場。
-修正暫停可以射擊:
*修正了國王可以在暫停時攻擊敵人的問題。
-國王攻擊無限距離:
*現在可以用神力攻擊非常遠的敵人了。
-箭矢和子彈程式優化,自動摧毀和修正:
*現在子彈會正確的銷毀,
並且減少了效能的消耗和錯誤。
-箭矢和子彈批量與即時射擊:
*現在各種遠程單位和建築會批量且迅速的射擊目標。
-能量提高移動速度描述移除:
*移除了過時的描述。
-提高水速度:
*增加了50%,減少海洋幾乎無法渡過的情況。
-提高泥地等平地速度:
*讓村民在平地上能更快的移動。
-降低森林和礦山速度:
*略為減少了在艱困地形上的移動速度。
-移除重複食物報告按鈕:
*移除了工人房旁邊的重複按鈕。
2020/11/15 # 109
-防禦建築掃射:
*現在箭塔、火槍塔、城堡會批量的射向一個範圍,
增加命中率和合理性。
2020/11/17 # 110
-鏡頭增大:
*修正預設鏡頭過小的問題。
-國王線條優化:
*現在國王有了更清晰的線條圖形。
-加快城堡射速:
*修正了城堡射擊稍微緩慢的情況。
-單位行為判定改為延遲迴圈解省效能:
*現在村民們的程式將不會再占用每幀的更新效能,
而是獨立的運算行為,
減少了大量不必要的程式判定。
-道路滿意度調整:
*現在道路的滿意度是每次5點。
-單位圖像優化:
*對所有單位的圖形進行了優化,
現在他們有了更舒適的線條和顏色。
2020/11/17 # 111
-野外幸福度改為-4:
*減少幸福度難以維持的情況。
-放大地圖頭預設大小,小地圖大小:
*地圖從20改為30。
-增加火槍兵預設寬度:
*修正了火槍兵在射擊時會"膨脹"的情況。
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豁懷 Huohuai
https://steamcommunity.com/id/huohuai
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Devblog:
https://huohuai.blogspot.com
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Discord:
https://discordapp.com/invite/NmGQ88p
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Steam Group:
https://steamcommunity.com/groups/huohuai
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I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
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Release: 2020/11/17
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