【MiniMap Kingdom】Update # 112~130

 重大更新

張貼者:MiniMap Kingdom
發表時間
12月1日 週二
【MiniMap Kingdom】Update # 112~130


【MiniMap Kingdom】Update # 112~130


Major update:

-Map altitude parameters:
* Added an altitude parameter for the map generator,
Make the map more natural.

-Remake map system:
*Completed various old versions of the code,
Completed the new map generator,
Now there will be more obvious oceans, land and various terrains,
And it reduces the scattered terrain.

-Resource consumption statistics:
*The resource report now shows the number of all units and buildings.

-The target distance will be considered when the unit is called:
*Now when the king summons villagers or troops,
The summoned unit will maintain the alignment according to the summoning distance,
Corrected the situation of repeated walking when calling.

-All units and buildings use the same HP status Prefabs:
*Refactored all the units and buildings,
Now they will call the same pre-made object to reduce performance consumption,
And easier to modify and adjust.

-Remove a lot of useless Canvas and automatically close:
* Deleted useless UI rendering that took up a lot of performance,
And when the canvas is outside the lens,
The canvas system will automatically shut down to save performance.

-Upgrade the game to 64-bit:
*Improved the performance of the game and updated the store page.

-The waterman gets water acceleration:
*Now the boats working in the water will have a faster independent speed on the water,
And a new unit reminder.

-Full translation of unit name:
* Completed the unit name, production unit, repelled the enemy,
System translation for tracking and attacking, etc.

-Doctors heal themselves every hour:
*Now doctors will be based on level and treatment skills,
Try to heal itself with a lower recovery amount every hour.

-Delayed stuttering frames:
* Added a stabilization system for the number of frames,
Now when the system starts Lag,
The game will automatically slow down to maintain stable performance,
Fixed the situation of frame skipping in the late game.

-Easy difficulty reduces knight invasion:
*Now the enemy's knights on Easy difficulty will not appear in the early stage.


Update details:

2020/11/24 # 112~114

-Free zooming of the map:
*The map system has been reworked and restored to a situation where it can move freely.

-Full range of sound effects:
*Now it will prompt sound effects in a more suitable range.

-Health bar color:
* Added a more comfortable health bar.

2020/11/25 # 115

-The upper left report automatically cleans up the end:
*Now the report will not be cleaned up entirely,
But as the content increases, the end of the string is removed.

-Remove performance barriers:
* Removed useless hidden buttons, cameras and maps.

2020/11/26 # 116

-Unit does not repeat judgment random movement:
*Reduce the redundant random judgment when the unit moves.

-Increase the energy demand of different buildings:
* Fixed the situation where various buildings consume the same amount of energy,
Now there is a more suitable consumption according to the level of the building.

2020/11/27 # 117

-King attack adjustment:
* Reduced excessive damage and energy consumption.

-King injury adjustment:
* Increased the enemy's damage to the king.

-The king has no energy modifier:
*Fixed a description of no energy.

-The teaching system is turned on:
*Fixed a situation where teaching cannot be opened normally.

2020/11/27 # 118

-Fixed the problem of villagers moving at the same time:
* The system was refactored and the situation where villagers moved at the same time was corrected.

-Unit name display range:
*The unit status in the lens is now displayed correctly.

2020/11/28 # 119

-Musketeer optimization:
* Increased shooting volume and reduced speed.

-Reduce bullet speed:
* Now the bullet has a more obvious trajectory.

-The building prompt section on the lower left does not repeat the prompt building:
*Fixed some meaningless long prompts.

-Map adjustment:
* Increased water, reduced the ratio of green land to mud land,
Reduced the hash of the opening map.

-Preset color optimization:
*It is now (1.0, 0.95, 0.9) white.

-The program changes back to the judgment per second:
*Fixed a situation where the unit determination is too slow.

-The amount of resource tips generated:
*Now it will clearly indicate the amount of generated resources for each creation.

-Military unit patrol:
* Patrol judgement to reduce consumption efficiency.

2020/11/29 # 120

-Status border ALPHA layer settings:
*Fixed an issue where the unit status faded out.

-Convening of enemy military units also consider reducing movement:
* Now when the enemy is summoned in place, they will also try to maintain the formation instead of repeating their movements.

-Re-optimize loop performance:
*Reduce the program logic of repeated judgment of faction and villagers summoning.

2020/11/29 # 121

-Fixed the delay problem:
*Fixed a delay problem that may slow down in the later stage.

-FixUpdate time synchronization delay:
* Now the time loop has an independent loop instead of occupying a physical loop.

-Summon the flag is no longer delayed:
*Fixed the delay of summoning the flag.

2020/11/29 # 122

-Increase the amount of base divine power recovery:
*From 100 to 250.

-Adjust timescale and realtime:
*A system adjustment was made,
Make the system time more accurate to reduce performance consumption.

2020/11/29 # 123

-Fixed time issue:
*Fixed a serious delay problem.

2020/11/30 # 124

-Optimization of map copy system:
*Optimized the underlying architecture of a map generator.

2020/11/30 # 125

-The plumber only consumes water when fetching water:
*Fixed a situation where water sources would be consumed when fishing for fish.

-Water consumption balance:
* Reduced excessive farm water consumption.

-The unit status fades more clearly and smoothly:
*The current unit status will fade in and out more clearly.

-Lens optimization:
*Fixed the picture jitter that may be caused by some delays.

2020/12/1 # 126

-Reduce the terrain copy range:
*Optimized the underlying architecture of a map generator.

-Unit mobile program optimization:
* Reduced the movement delay of units and deleted useless programs.

-Adjust unit speed:
*The speed of various units has been reset.

2020/12/1 # 127

-The basis for determining movement of each frame is based on delay:
*Now the system will reduce the movement judgment when needed,
This can improve post-production performance and picture stability.

2020/12/1 # 128

-Terrain optimization:
* Increased the proportion of ocean and other land.

-Independent time loop:
*Now the time loop program is more independent,
And optimize the speed and efficiency of time.

-The speed of the king's arrow is increased
*From 45 to 50.

2020/12/2 # 129

-Fixed automatic paving delay:
*Fixed a situation where the automatic paving may not be able to complete the paving due to the delay.

-Optimized road hints:
*Fixed an English error and removed unnecessary programs.

-King and unit name size:
*Now there is a more suitable font size.

-No longer forcibly close unit status:
*The unit status will now be closed more naturally.

-Enemy towns are not generated on the ocean:
* Now when the altitude is negative, enemies will not build towns there.

2020/12/2 # 130

-Grass terrain in the center of the opening map:
*Slightly added a random number of seeds,
Make the opening terrain easier to develop.

-Improve happiness:
*Increase from 1000 to 2000,
Reduce the rapid decline in opening happiness.

-Attack rate of enemy villagers:
*From 40 to 25.



主要更新:

-地圖海拔參數:
*新增了一個海拔的參數用於地圖生成器,
讓地圖更加自然一些。

-重製地圖系統:
*整理了各種舊版的程式碼,
完成了新的地圖生成器,
現在會有更明顯的海洋、陸地和各種地形,
並且減少了零散地形的情況。

-資源消耗統計:
*現在資源報告會提示所有單位和建築的數量了。

-單位被召集時會考量目標距離:
*現在當國王召集村民或軍隊時,
被召集的單位將依照召集距離維持陣行,
修正了召集時重複走動的情況。

-所有單位、建築用同個血量狀態Prefabs:
*對所有的單位和建築進行了物件重構,
現在他們會調用同一個預製物件來減少效能消耗,
並且更容易修改和調整。

-移除大量無用Canvas和自動關閉:
*刪除了占用大量效能的無用UI渲染,
並且當該畫布位於鏡頭外時,
畫布系統會自動關閉以節省效能。

-將遊戲升級到64位元:
*增進遊戲的效能並更新了商店頁面。

-打水工獲得水上加速:
*現在打水工的船隻在水上會有更快的獨立航速,
並且新增了單位提示。

-單位名稱全數翻譯:
*完成了單位名稱、生產單位、擊退敵人、
追蹤和攻擊等等的系統翻譯。

-醫生每小時自我治癒:
*現在醫生會根據等級和治療技能,
每小時嘗試以較低的恢復量治療它自己。

-卡頓幀數延緩:
*新增了一個幀數的穩定系統,
現在當系統開始Lag時,
遊戲會自動放慢速度來維持性能穩定,
修正了遊戲後期卡頓跳幀的情況。

-Easy難度減少騎士入侵:
*現在簡單難度下敵人的騎士不會在前期出現了。


更新細節:

2020/11/24 # 112~114

-地圖自由縮放:
*重製了地圖系統,恢復到可以自由移動的情況。

-音效全域:
*現在會在更合適的範圍提示音效了。

-血條顏色:
*新增了更舒適的血量條。

2020/11/25 # 115

-左上報告自動清理清理尾端:
*現在報告不會再整個清理了,
而是隨著內容增加清除尾端的字串。

-移除效能障礙:
*移除了無用的隱藏按鈕、相機和地圖。

2020/11/26 # 116

-單位不重複判定隨機移動:
*減少了單位在移動時的多餘隨機判定。

-提高不同建築需求能量:
*修正了各種建築消耗等量能量的情況,
現在依照建築的層級有了更合適的消耗量。

2020/11/27 # 117

-國王攻擊調整:
*降低了過高的傷害和消耗能量。

-國王受傷調整:
*增加了敵人對國王的傷害遞增。

-國王沒有能量修正:
*修正了一個沒有能量的描述。

-教學系統開啟:
*修正了教學無法正常開啟的情況。

2020/11/27 # 118

-修正村民同時移動問題:
*對系統進行了重構,修正了村民同時移動的情況。

-單位名稱顯示範圍:
*現在會正確的顯示鏡頭內的單位狀態了。

2020/11/28 # 119

-火槍塔優化:
*增加了射擊量並降低了速度。

-降低子彈速度:
*現在子彈有了更明顯的軌跡。

-左下建築提示部分不重複提示建築:
*修正了一些無意義的過長提示。

-地圖調整:
*增加了水,降低了綠地跟泥地的比例,
減少了開場地圖的雜湊度。

-預設顏色優化:
*現在是(1.0,0.95,0.9)的白色。

-程式改回每秒判定:
*修正了單位判定過度緩慢的情況。

-創造資源提示生成量:
*現在會清楚提示每次創造資源的生成量了。

-軍事單位巡邏:
*減少消耗效能的巡邏判定。

2020/11/29 # 120

-狀態邊框ALPHA層設定:
*修正了一個單位狀態淡出失效的問題。

-敵人軍事單位召集也考慮減少移動:
*現在敵軍召集就位時,也會嘗試維持陣行而不是重複移動。

-再優化迴圈效能:
*減少了陣營重複判定和村民召集的程式邏輯。

2020/11/29 # 121

-修正延時問題:
*修正了一個後期可能會變慢的延時問題。

-FixUpdate時間同步延時:
*現在時間迴圈有了獨立的迴圈而不是占用物理迴圈。

-召集旗幟不再延遲:
*修正了召集旗幟延遲的情況。

2020/11/29 # 122

-增加基礎神力恢復量:
*從100改為250。

-調整timescale和realtime:
*進行了一個系統調整,
讓系統時間更加的正確以減少效能消耗。

2020/11/29 # 123

-修正時間問題:
*修正了一個嚴重的延時問題。

2020/11/30 # 124

-地圖複製系統優化:
*優化了一個地圖生成器的底層架構。

2020/11/30 # 125

-打水工只有在打水時消耗水源:
*修正了一個打水工撈魚時也會消耗水源的情況。

-耗水平衡:
*降低了過高的農場耗水。

-單位狀態淡化更清晰平滑:
*現在的單位狀態會更清楚的淡入淡出了。

-鏡頭優化:
*修正了一些延時可能導致的畫面抖動。

2020/12/1 # 126

-降低地形複製範圍:
*優化了一個地圖生成器的底層架構。

-單位移動程式優化:
*減少了單位的移動延遲並刪除了無用的程式。

-調整單位速度:
*對各種單位的速度進行了重新設定。

2020/12/1 # 127

-每幀移動判定基準以延時為主:
*現在系統會在需要的時候減少移動判定,
這可以增進後期的效能與畫面穩定度。

2020/12/1 # 128

-地形優化:
*增加了海洋和其他陸地的比例。

-獨立時間迴圈:
*現在時間迴圈的程式更加獨立,
並且優化了時間進行的速度跟效能。

-國王箭矢速度加快:
*從45改為50。

2020/12/2 # 129

-修正自動鋪路延時:
*修正了延時導致自動鋪路可能沒辦法完整鋪設的情況。

-優化道路提示提示:
*修正了一個英文錯誤和移除了不需要的程式。

-國王和單位名稱大小:
*現在有了更合適的字體大小。

-不再強制關閉單位狀態:
*現在單位狀態會更自然的關閉。

-敵人城鎮不生成在海洋上:
*現在當海拔是負的時,敵人將不會在那建造城鎮。

2020/12/2 # 130

-開場地圖中心草地地形:
*稍微增加了一個種子亂數,
讓開場的地形更容易發展一些。

-提高幸福度:
*從1000增加為2000,
減少開場幸福度快速下降的情況。

-敵人村民進攻率:
*從40改為25。

----
豁懷 Huohuai
https://steamcommunity.com/id/huohuai
----
Devblog:
https://huohuai.blogspot.com
----
Discord:
https://discordapp.com/invite/NmGQ88p
----
Steam Group:
https://steamcommunity.com/groups/huohuai
----
I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
----
Release: 2020/12/2
----

【MiniMap Kingdom】城鎮村民觀察測試 # v0.111

 


添加了船隻、地圖和圖像優化後的城鎮村民觀察測試,
這是一座繁忙的城鎮,南北各有一座港口,
城外有遠征隊,東北邊有兩條聯外道路。
(っ´ω`c)

【MiniMap Kingdom】Update # 101~111

重大更新張貼者:MiniMap Kingdom
發表時間
11月17日 週二
【MiniMap Kingdom】Update # 101~111


【MiniMap Kingdom】Update # 101~111



Update details:

2020/11/10 # 101

-Villagers and units by boat:
* New boats have been added, and villagers will move on the sea by boat.

-Musketeer sound effect restoration:
*Fixed the problem of only playing one sound.

-Sound effects only play when approaching:
*Fixed a problem of sound effects playing too far away.

-Villagers consider stopping when moving on long-distance roads:
*Fixed a situation where villagers would only go to the end of the road.

-New map:
* Added map and minimap functions.

-Minimap flag:
*The flag will now scale with the size of the minimap.

-Adjust unit size:
*Make the unit easier to identify.

-Map button:
* Added a switch button for the map.

-Performance optimization of movement speed:
*Now no longer wasting performance on repeated terrain determination programs.

-Set button ESC:
*Now you can use the keyboard ESC key to open the setting field.

-Map button M:
*Now you can open the map with the keyboard M key.

-Building button B:
*Now you can use the keyboard B key to open the building field.

-Power button P:
*Now you can use the keyboard P key to open the power field.


2020/11/11 # 102

-Volume playback range changed to 1.5:
*Fixed an issue where sound effects may not play in the camera.

-The information field is updated in real time:
*Now the enemy population, number of buildings, and resources will be updated every hour.


2020/11/12 # 103

-Minimum number of enemies, enemy expedition recovery:
*Fixed an issue where enemies spawned too slowly.

-The enemy's basic resources have been adjusted back:
*Fixed the situation where the enemy has too many resources.

-Optimized description of building to improve happiness:
* Added hints to some buildings that can improve happiness.


2020/11/12 # 104

-Enemy chance to attack continuously:
*Now the enemy has a chance to attack continuously,
Increase their ability to cross the ocean.

-Timber road and park description changed to happiness:
*Change satisfaction to happiness.

-Rolling out automatic map:
*Now you can use the scroll wheel to open the map.

-New ship materials:
* Added a nicer ship,
Deleted the old ship model temporarily used.


2020/11/13 # 105

-Increase the enemy's basic damage to the king:
* Reduce the situation of the king invincible.

-setactive optimization:
*Now the program will no longer switch ship objects meaninglessly.

-Fishing in the water:
*Now the water workers can also fish for fish to produce food,
Added unit reminder and food report reminder.

-Map zoom in and zoom out buttons:
*Now you can use the map to zoom the camera.

-Exclusive flag on the minimap:
*The minimap is now separate from the flag of the main camera,
The flag when the map is zoomed will not affect the size of the main camera flag.

-Adjust the pre-stage, post-stage, and attack power:
*Now the king has a basic divine power recovery value,
And the divine power will no longer accumulate indefinitely,
It also consumes more divine power to produce more damage when attacking.

-Lens size and speed, zoom optimization when opening the map:
*Now the speed of moving the map will be related to the size of the map view.
Reduce the problem of slow movement when large lenses.


2020/11/13 # 106

-Minimap optimization:
*Slightly adjusted the position and preset size.

-Fishing adjustment:
*The chance is changed to 20%, 5 units of food each time.


2020/11/14 # 107

-Do not use shortcut keys when the main menu is open:
*Fixed the problem that the field may be opened when entering the name.

-Click to shoot:
*Now you can freely decide where to attack.

-Added game over description:
* Added when the game ends,
Tips on the conditions of failure and the ending of the map.

-Quick building button:
* Added a small UI that can directly build various buildings.

-Tips for building and unit name description:
*Now the floating prompt window will also prompt the name of the unit corresponding to the building.


2020/11/15 # 108

-Teaching is not forced to open:
*Now the outdated teaching will no longer jump out when starting the game.

-Remove the summon function:
*The summon function for testing has been removed.

-The initial summoning is changed to 1 grid:
*Now you can summon units to within 1 block,
Reduce the situation where players mistakenly think that the unit cannot be summoned.

-Shortcut key B changed to quick construction:
*Now you can switch the quick construction field when you press B.

-Difficulty prompt location and content optimization:
*The small tip in the lower left corner is now more streamlined.

-Initial town infrastructure and villagers:
*Now some villagers and buildings will start the game.

-Fixed pause can shoot:
*Fixed an issue where the king can attack the enemy while paused.

-King attack unlimited distance:
*Now you can use divine power to attack very far enemies.

-Arrow and bullet program optimization, automatic destruction and correction:
* Now the bullet will be destroyed correctly,
And it reduces efficiency consumption and errors.

-Batch and instant shooting of arrows and bullets:
* Various remote units and buildings will now shoot targets in batches and quickly.

-Energy increase movement speed description removed:
*Removed the outdated description.

-Improve water speed:
* Increased by 50%, reducing the situation where the ocean is almost impossible to get through.

-Improve the speed of flat ground such as mud:
* Allow villagers to move faster on flat ground.

-Reduce forest and mine speed:
*Slightly reduced the movement speed on difficult terrain.

-Remove duplicate food report button:
* Removed the duplicate button next to the maid’s room.


2020/11/15 # 109

-Defensive building strafing:
*Now arrow towers, musket towers, and castles will be shot at a range in batches,
Increase the hit rate and rationality.


2020/11/17 # 110

-Lens enlargement:
*Fix the problem that the preset lens is too small.

-King line optimization:
*The king now has clearer line graphics.

-Speed ​​up the castle fire rate:
*Fixed a situation where the castle shooting was slightly slow.

-Unit behavior judgment has been changed to delay loop and save efficiency:
*Now villagers’ programs will no longer occupy the update performance of each frame,
It’s an independent computing behavior,
Reduce a lot of unnecessary program judgment.

-Road satisfaction adjustment:
*The road satisfaction is now 5 points each time.

-Unit image optimization:
*Optimized the graphics of all units,
Now they have more comfortable lines and colors.


2020/11/17 # 111

-Field happiness changed to -4:
* Reduce the difficulty of maintaining happiness.

-Enlarge the preset size of the map header, the size of the small map:
*The map has been changed from 20 to 30.

-Increase the default width of the Musketeer:
*Fixed the situation where the Musketeer would "expand" when shooting.


更新細節:

2020/11/10 # 101

-村民和單位坐船:
*新增了船,村民們會搭船在海上移動。

-火槍塔音效恢復:
*修正了只播放一聲的問題。

-音效僅在靠近時播放:
*修正了一個太遠音效播放的問題。

-村民長距離道路移動考慮停下:
*修正了村民只會走到道路尾端的情況。

-新增地圖:
*新增了地圖跟小地圖的功能。

-小地圖旗幟:
*現在旗幟會隨著小地圖的大小而縮放。

-調整單位大小:
*讓單位更容易辨識一些。

-地圖按鈕:
*新增了地圖的開關按鈕。

-移動速度的效能優化:
*現在不會再浪費效能於重複的地形判定程式上了。

-設定按鍵ESC:
*現在可用鍵盤ESC鍵打開設定欄位。

-地圖按鍵M:
*現在可用鍵盤M鍵打開地圖。

-建築按鍵B:
*現在可用鍵盤B鍵開啟建築欄位。

-神力按鈕P:
*現在可用鍵盤P鍵開啟神力欄位。


2020/11/11 # 102

-音量播放範圍改為1.5:
*修正了音效可能會在鏡頭內不播放的問題。

-情報欄位即時更新:
*現在會每小時更新敵人人口和建築數量、資源量。


2020/11/12 # 103

-敵人最少數量、敵人探險隊恢復:
*修正了敵人生成太過緩慢的問題。

-敵人基礎資源量調整回來:
*修正了敵人資源過多的情況。

-建築提高幸福度描述優化:
*將一些可以提高幸福度的建築增加了提示。


2020/11/12 # 104

-敵人機率連續進攻:
*現在敵人有機率會連續進攻,
增加他們渡過海洋的能力。

-木材道路和公園描述改為幸福度:
*將滿意度改為幸福度。

-外滾自動地圖:
*現在可以用滾輪開啟地圖了。

-新船素材:
*新增了一個比較好看的船,
刪除了舊版暫用的船模型。


2020/11/13 # 105

-提高敵人對國王基礎傷害:
*減少國王無敵的情況。

-setactive優化:
*現在程式不會再無意義的開關船隻物件了。

-打水工撈魚:
*現在打水工也能撈魚來產生食物了,
新增了單位提示和食物報告提示。

-地圖放大縮小按鈕:
*現在可以使用地圖來縮放鏡頭了。

-小地圖專屬旗幟:
*現在小地圖跟主鏡頭的旗幟是分開的,
讓地圖放大時的旗幟不會影響主鏡頭旗幟的大小。

-調整前期、後期、攻擊神力:
*現在國王有了基礎的神力恢復值,
並且神力不會再無限累積,
攻擊時也會消耗更多神力來產生更多傷害。

-開啟地圖時鏡頭大小和速度、縮放優化:
*現在移動地圖的速度會和地圖視野大小關聯了,
減少大鏡頭時移動緩慢的問題。


2020/11/13 # 106

-小地圖優化:
*稍微調整了位置和預設大小。

-撈魚調整:
*機率改為20%,每次5單位的食物。


2020/11/14 # 107

-主選單開啟時不使用快捷鍵:
*修正了輸入名字時可能會開啟欄位的問題。

-點擊射擊:
*現在可以自由地決定要攻擊的位置了。

-新增遊戲結束描述:
*新增了遊戲結束時,
關於失敗的條件和地圖結局的提示。

-快速建築按鈕:
*新增了一個可以直接建造各種建築的小UI。

-建築和單位小提示名字描述:
*現在浮動提示窗也會提示建築對應單位的名字。


2020/11/15 # 108

-教學不強制打開:
*現在開啟遊戲時不會再跳出過時的教學。

-移除召喚功能:
*移除了測試用的召喚功能。

-初始召集改為1格:
*現在可以將單位召集到1格以內,
減少玩家誤以為單位無法召集的情況。

-快捷鍵B改為快速建築:
*現在按下B時可以開關快速建築欄位。

-難度提示位置和內容優化:
*左下角的小提示現在更精簡了。

-初始城鎮基礎建築和村民:
*現在開啟遊戲時會有一些村民跟建築作為開場。

-修正暫停可以射擊:
*修正了國王可以在暫停時攻擊敵人的問題。

-國王攻擊無限距離:
*現在可以用神力攻擊非常遠的敵人了。

-箭矢和子彈程式優化,自動摧毀和修正:
*現在子彈會正確的銷毀,
並且減少了效能的消耗和錯誤。

-箭矢和子彈批量與即時射擊:
*現在各種遠程單位和建築會批量且迅速的射擊目標。

-能量提高移動速度描述移除:
*移除了過時的描述。

-提高水速度:
*增加了50%,減少海洋幾乎無法渡過的情況。

-提高泥地等平地速度:
*讓村民在平地上能更快的移動。

-降低森林和礦山速度:
*略為減少了在艱困地形上的移動速度。

-移除重複食物報告按鈕:
*移除了工人房旁邊的重複按鈕。


2020/11/15 # 109

-防禦建築掃射:
*現在箭塔、火槍塔、城堡會批量的射向一個範圍,
增加命中率和合理性。


2020/11/17 # 110

-鏡頭增大:
*修正預設鏡頭過小的問題。

-國王線條優化:
*現在國王有了更清晰的線條圖形。

-加快城堡射速:
*修正了城堡射擊稍微緩慢的情況。

-單位行為判定改為延遲迴圈解省效能:
*現在村民們的程式將不會再占用每幀的更新效能,
而是獨立的運算行為,
減少了大量不必要的程式判定。

-道路滿意度調整:
*現在道路的滿意度是每次5點。

-單位圖像優化:
*對所有單位的圖形進行了優化,
現在他們有了更舒適的線條和顏色。


2020/11/17 # 111

-野外幸福度改為-4:
*減少幸福度難以維持的情況。

-放大地圖頭預設大小,小地圖大小:
*地圖從20改為30。

-增加火槍兵預設寬度:
*修正了火槍兵在射擊時會"膨脹"的情況。

----
豁懷 Huohuai
https://steamcommunity.com/id/huohuai
----
Devblog:
https://huohuai.blogspot.com
----
Discord:
https://discordapp.com/invite/NmGQ88p
----
Steam Group:
https://steamcommunity.com/groups/huohuai
----
I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
----
Release: 2020/11/17
----

【MiniMap Kingdom】船隻測試(圖輯記錄)



(港口城鎮)


(碼頭)


(河岸防線)


(運兵船)


(海戰前)


(河岸弓箭手)


(內護城河)


(城鎮集結)


(大城鎮地圖)
----
這版還需要再做一兩次重製,
可能會再花上一些時間頻繁更新。
(っ´ω`c)
----

【場外人生】Update v1.99.141


重大更新張貼者:場外人生
發表時間
11月9日 週一
【場外人生】Update v1.99.141
----
場外人生的v1.99.141版更新
----
下次就是第100次更新了,
這些是最近累積的更新進度,
正在募集新事件中,
還需要更多的事件來完成第100個版本,
在遊戲中按下添加內容的按鈕來新增事件,
希望下版能把遊戲變得更平衡豐富一些。
(っ´ω`c)
----
更新紀錄:

2020/10/15
-更新版本號為1.99.136。

-新增事件:
*添加了五個事件:
「懷孕發育鼻孔事件」
「嬰兒吃肉吃菜事件」
「嬰兒看卡通事件」
「人形自走貓薄荷事件」
「換機上盒事件」

-人生配點優化:
*新增了難度的小提示,
提高了初始行動力。

-提高專業產量:
*增加了100%。

-王室欽令調整:
*新增了聲望的需求。

-文字調整:
*災難改為受災人口。


2020/10/27
-更新版本號為1.99.137。

-新增事件:
*添加了8個事件:
「房間開窗事件」
「救世者之樹事件」
「大腿變粗事件」
「剃毛事件」
「發育長體毛事件」
「發育長肌肉事件」
「發育粗大腿事件」
「細胞分裂品質控管事件」

-降低貸款利息:
*減少了貸款利息和貸款最低還款需求,
讓貸款功能更合理一些。

-提高NPC年輕表現與經驗:
*略為提高了NPC的成長率,
減少小孩不成材的情況。

-國家系統調整:
*減少了過高的頂層支持度,
新增了一些關於資源消耗的內容。

-陪伴伴侶效果優化:
*現在陪伴伴侶的目標有了更好的描述。

-再縮短週期長度:
*減少了大吉和其他籤運過長的週期。

-優化調整心情:
*優化了描述和效果,
讓調整心情與EQ更有用一些。

-被車撞大事記:
*給嚴重車禍事件新增了一個歷史大事記。

-進行優化:
*稍微調整了進行中的描述方式。


2020/11/3
-更新版本號為1.99.141。

-新增事件:
*添加了5個選項事件:
「漫畫成癮事件」
「和朋友看電影事件」
「調解朋友吵架事件」
「公車事件」
「明星事件」

-營運報告勢力產業鏈:
*現在會先看到投資數量與產量了。

-衝動投資大事記細節:
*現在也會提示投資的項目了。

-情報家庭湊合度:
*現在跟家庭關係放在一起。

-國際稅收以國力計算:
*現在會實際運算各國的比例了。

-平衡各種國家行動機率:
*現在國家有了更合理的行動邏輯。

-培養分類優化:
*新增了明顯的標示,並且會自動關閉了。

-武林修練事件換行:
*修正了大量文字聚集的情況。

-減少彩蛋的超長週期:
*移除了過長的週期。

-勢力生產效率提示加上基礎值:
*新增了50%的基礎值。

-比例計算優化:
*現在勤勉度、行動力、心情有了更合理的計算提示。

-初次自己提示改為按下情報欄位顯示:
*移除了初次按下自己時需要往下略過提示的情況,
現在提示會在初次按下情報按鈕時顯示。

----
如果需要舊版本,可以在收藏庫切回public old version,
想加入新版測試則可選擇public beta version,
我會繼續保持開發進度。
(っ´▽`)っ
----
「事件募集中!」
----
Devblog:
https://huohuai.blogspot.com
----
Discord:
https://discordapp.com/invite/NmGQ88p
----
加入Steam群組:
https://steamcommunity.com/groups/huohuai
----
豁懷
2020/11/9
----

【MiniMap Kingdom】Update # 16

 

【MiniMap Kingdom】Update # 16



Update details:

2020/11/1 # 91

-Fixed a large gathering of merchants and teachers:
* Removed the problem caused by villagers' rotation defense.

-Reduce the building rate of enemy arrow towers:
*Because the town has enough arrow towers,
Reduced the construction ratio of the arrow tower.

-Increase the chance of villagers walking to the park:
* Villagers will now go to the park more actively.

-Increase villager damage:
* Let watermen, priests and other units also have basic combat effectiveness.

-Villagers move long distances along the road:
*Now villagers will consider taking long distance roads,
You can use roads to connect towns.

-Military units move along the road:
*Now various military units will be the same as villagers,
Patrolling the road when not called.

-Added wood road movement tips:
* Added a prompt to move along the road.

-Villagers move to increase workload:
*Now the workload of villagers will be slightly increased when they move,
And increased the upper limit of the workload.

-King shots increased:
* Increased by 200%.

-Building units are generated by the game administrator every hour:
*Optimized the program of unit production,
Now there is no longer a waste of efficiency waiting for production repeatedly,
Instead, the game manager controls the saving performance together.


2020/11/4 # 92

-Increase the attack power of defensive buildings:
* Now Arrow Tower, Castle and Musket Tower have more reasonable damage.

-Music optimization:
*Fixed too fast pace,
And the music will be 50% when you first open the game.

-Added early pistol cavalry and musketeer:
*A small number of special units will appear in the early days.

-The problem of building enemy units:
*Fixed a building after being repeatedly occupied
May produce problems with enemy units,
Now the program of faction conversion will be executed immediately,
Avoid the bug that the unit faction list is wrong.

2020/11/4 # 93

-Offensive tips:
*Optimized the description of offense.

-Increase the maximum number of enemies:
*Fixed an issue where enemies may not continue to spawn in the later stages.

-Reduce the UI below:
*Now there is a more suitable ratio.

-Collect resource prompts to use new resource multiplier:
*Fixed the resource ratio of the old version in the past,
The collection of units will now prompt the correct amount of resources.


2020/11/5 # 94

-Increase the consumption ratio of the king's attack power:
*Now as the damage increases,
The king will also consume more obvious divine power,
Reduce the invincibility of late kings.

-Reduce the upper limit of workload:
*Adjusted from 500 to 450.


2020/11/6 # 95

-Adjust the lens size:
*Fixed too large lens.

-UI background color adjustment:
*Now there is clearer transparency,
Increase the readability of fonts.

-Replace the operation UI below:
*Replaced the UI material,
And a more obvious selection effect has been added,
Make the UI size and operation process more comfortable.

-The walls of large towns are retracted, and the four-legged musket tower:
*Now large towns have a new layout.

-Paving adjustment:
*The classification has been adjusted again,
Rearrange the order of operation UI.

-Scroll bar position record:
*Restore the function of operating location record.

-Reduce the upper limit of workload:
*Adjusted from 450 to 425.


2020/11/7 # 96

-Optimized building fonts below:
*Fixed a situation where the English of Sword Soldier Camp might be too long.

-The bottom left prompt is also white:
*Now there is a clearer transparency and background color,
Make the floating prompts better to read.

-The upper left text is not continuously cleared:
*Fixed the problem that the text will be cleared soon,
Now it will stay longer for easy reading.

-Reduce the number of enemy military buildings:
* Reduced the excessively high proportion of enemy military buildings.

-Slashing sound effects:
*Now there is a clearer slashing sound.

-Reduce the upper limit of workload:
*Adjusted from 425 to 400.

2020/11/7 # 97

-Enemy building ratio optimization:
*Fixed a situation where a large number of workers' houses appeared,
There is now a better ratio between farms and workers’ houses.

2020/11/7 # 98

-Reduce villager level bonus:
*From 10% per level to 5% per level,
Reduce the situation of too strong villagers in the later period.

-Reduce the number of enemy constructions per day:
*Slightly reduced the number of daily constructions,
And will be affected by difficulty.

-Increase the shortest distance conditions for small buildings:
*Fixed an issue where building terrain may overlap.

-Happiness of parks and timber roads:
* Added a hint for walking.

-Backup large towns:
*Backed up the structure of large towns,
And done the sorting out of town planning.

2020/11/7 # 99

-Happiness red reminder:
Now it will be highlighted when 30%+.

2020/11/7 # 100

-Building energy consumption correction:
*Fixed an issue where later buildings may consume a lot of energy.


更新細節:

2020/11/1 # 91

-修正商人和老師大量聚集:
*移除了村民輪防導致的問題。

-降低敵人箭塔建築率:
*因為城鎮有足夠的箭塔了,
減少了箭塔的建造比例。

-增加村民走公園機率:
*現在村民會更積極的逛公園了。

-增加村民傷害:
*讓打水工、教士等單位也有基礎的戰鬥力。

-村民沿著道路長距離移動:
*現在村民會考慮走長距離的道路了,
可以用道路來連接城鎮。

-軍事單位沿道路移動:
*現在各種軍事單位也會和村民一樣,
在沒有被召集時於道路上巡邏。

-增加木材道路移動提示:
*新增了一個沿道路移動的提示。

-村民移動增加工作量:
*現在村民移動時也會稍微增加工作量,
並增加了工作量的上限。

-國王射擊量增加:
*增加了200%。

-建築生成單位由遊戲管理員每小時進行:
*優化了單位生產的程式,
現在不會再浪費效能於重複的等待生產了,
而是由遊戲管理員一起控制節省效能。


2020/11/4 # 92

-增加防禦建築攻擊力:
*現在箭塔、城堡和火槍塔有了更合理的傷害。

-音樂優化:
*修正了過快的節奏,
並且初次打開遊戲時音樂將是50%。

-新增前期手槍騎兵和火槍手:
*現在早期也會出現少量的特色單位了。

-建築生出敵人單位問題:
*修正了一個建築被重複佔領後,
可能會產出敵人單位的問題,
現在陣營轉換的程式會立刻執行,
避免出現單位陣營列表錯誤的Bug。

2020/11/4 # 93

-進攻提示:
*優化了進攻相關的描述。

-增加敵人數量上限:
*修正了後期敵人可能不會繼續生成的問題。

-縮小下方UI:
*現在有了更合適的比例。

-採集資源提示使用新資源倍率:
*修正了過去舊版的資源倍率,
現在單位的採集會提示正確的資源量了。


2020/11/5 # 94

-增加國王攻擊神力消耗比例:
*現在隨著傷害上升,
國王也會消耗更明顯的神力,
減少後期國王無敵的情況。

-降低工作量上限:
*從500調整為450。


2020/11/6 # 95

-調整鏡頭大小:
*修正了過大的鏡頭。

-UI底色調整:
*現在有了更清楚的透明度,
增加字體的可讀性。

-更換下方操作UI:
*替換了UI的材質,
並且新增了更明顯的選取效果,
讓UI的大小和操作過程都更舒適一些。

-大型城鎮城牆內縮、四腳火槍塔:
*現在大型城鎮有了新的布局。

-鋪路調整:
*對分類再次進行了調整,
重新排列了操作UI的順序。

-滾動條位置紀錄:
*恢復了操作位置紀錄的功能。

-降低工作量上限:
*從450調整為425。


2020/11/7 # 96

-下方建築字體優化:
*修正了劍士兵營英文可能太長的情況。

-左下提示也用白色:
*現在有了更清楚的透明度與背景色,
讓懸浮提示更好閱讀一些。

-左上文字不連續清除:
*修正了文字很快就會被清除的問題,
現在會停留更長的時間方便閱讀。

-減少敵人軍事建築數:
*降低了過高的敵人軍事建築比例。

-揮砍音效:
*現在有了更清晰的揮砍音效。

-降低工作量上限:
*從425調整為400。

2020/11/7 # 97

-敵人建築比例優化:
*修正了出現大量工人房屋的情況,
現在農場和工人房屋有了更好的比例。

2020/11/7 # 98

-減少村民等級加成:
*從每等級10%改為每等級5%,
減少後期村民太強的情況。

-減少每天敵人建設數:
*略為減少了每天的建設數量,
並且會受難度影響。

-增加小建築最近距離條件:
*修正了一個建築地形可能重疊的問題。

-公園、木材道路幸福度:
*新增了散步的提示。

-備份大型城鎮:
*對大型城鎮的構造進行了備份,
並且做了城鎮規劃的整理。

2020/11/7 # 99

-幸福度紅色提示:
現在30%+時就會醒目提示了。

2020/11/7 # 100

-建築消耗能量修正:
*修正了後期建築可能會消耗大量能量的問題。

----
I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
----
Release: 2020/11/7
----

2021-新日記(2021年1月)

----
這篇好像有點快就滿了,
blogger有點怪怪的,
先斷在這,一月剩下幾天放到二月的日誌裡面。
(つд⊂)
----
2021/1/22
Day1192
----
美好的一天,
晚上有羽球可看,
昨天說要早睡不過還是五點才睡,
今天真的要早睡了,
(つд⊂)


繼續補完事件,
一轉眼就週末了,
這陣子有放寬心,
不去鑽牛角尖進度之類的,
其實感覺活著輕鬆多了,
沉住氣,慢慢做完再來更新吧。
(っ´ω`c)
----
2021/1/21
Day1191
----
昨天只有稍微整理了一下要製作的事件,
感覺最近睡得太晚了,
晚上測試黑沙m發現別人的角色就算換到最新的裝置,
效能開滿也會糊掉,
眼睛還一定會有一圈黑眼圈,
感覺很可惜啊,都把捏角做得這麼詳細了,
希望官方有弄好的一天,
難怪這遊戲從來就沒看過玩家跟其他人合照ww,
可能手機上還是有效能上的限制吧,
黑沙的營運PC跟手機似乎都把重心放在系統跟戰鬥上,
時裝或外觀反而慢很多,
PC版應該能把別人角色看得清楚了,
不過我玩過一陣子實在是太硬了,
沒辦法長時間待在電腦前農還要擔心在野外被打,
其實我沒有喜歡這種韓風的線上遊戲,
但M版真的是很大方,送的東西都送滿了,
可惜要是能把這些效能上的細節也優化好就好了,
最近因為看動畫回鍋了一些OLG,
真懷念以前市場還有很多新遊戲的時候啊,
手機遊戲變多了某種層面也只剩複製品或炒話題的了,
玩家也變得速食很多,
總之該振作一下了,
反正生活也擠不出什麼空閒,
只是希望睡前能有一些事情做而已,
來工作吧。
(っ´ω`c)


今天先把小事件補完,
明天再做選項事件,
最後再補上事件鏈,
就來更新個版本吧,
感覺還要一些時間。
(っ´ω`c)
----
2021/1/20
Day1190
----
美好的一天,
今天心情不錯,
可能最近生活比較充實,
這週還有羽球,下週有IEM可以看,
睡前刷刷遊戲比較有事情做,
不會花時間看一些負面的東西,
情緒就恢復了不少,
總之開發吧,做點正事精神會更好的,
希望這種狀態能持續下去。
(っ´ω`c)
----
2021/1/19
Day1189 
----
前幾天把小地圖王國更新發布完後,
週末又補給了一下,
最近外送都有VP150,
一次一千真的是蠻便宜的,
希望活動能一直下去,


今天繼續補場外人生的事件,
最近打開了黑沙M和Destiny Child : Defense War,
其實都農了蠻久的,可能只是想有點事做吧,
稍微比較不無聊了,
之前一直開發,生活實在是太枯燥了,
除了開發外沒別的事情可做,
有些懷念以前每天開發一下,
晚上休息的日子,
生活還是要有節奏一些,
希望這樣的幸福能延續下去。
(っ´ω`c)
----
2021/1/16
Day1186 
----
一不小心又幾天沒寫日誌了,
昨天補給完看了看回饋,
決定先給小地圖王國更新一個版本,
新增了移動速度的加成跟提示這類的,
今天晚上睡了一下,
凌晨起來繼續推一個版本的進度好了,
有想做的東西就先把它做好吧,


今天新增了動態的地形提示,
這樣新玩家應該會更容易開場了,
另外也把點擊移動改了回來,
當初是有玩家提議要做點擊射擊會比較有趣,
不過經過幾個版本的測試,
感覺還是原本這樣自動攻擊簡單一些,
另外也把攻擊範圍增大了,
這樣好上許多,也比較平衡,
週末就再測試發布一下吧,
希望一切順利。
(っ´ω`c)
----
2021/1/11
Day1181
----
很久沒寫單純的日記了,
可能不太希望日記被看到吧,
但不記點東西挺奇怪的,
前陣子開發小地圖王國每天都在更新,
測試完就很累了,還得再更新下個版本,
確實是沒什麼寫日記的時間,
最近回頭做場外人生,
時間也稍微空出來了,
新的一年繼續做點紀錄吧,


前幾天把雜項都做得差不多了,
今天把新增事件的那個提示事件加上了選項跟連結,
讓玩家更容易添加事件外,
也新增了一個國際和平的事件,
如果國際態勢過高且連續發生了不少戰爭的話,
宇宙諸國會嘗試簽停戰協議來降低態勢,
避免那種後期戰爭停不下來的情況,
這樣也比較合理一些,
(っ´ω`c)
--
今天也整理一下最近的進度:

場外人生
Life off the court

-家庭聚會提高關係:
*現在召開家庭聚會時,
除了心情與經驗外,
也會提高參與和受邀成員的NPC關係,
如果有患難與共的NPC參與聚會的話,
也會直接提高家庭關係。

-修正生產效率顯示%數:
*修正了一個生產效率過於膨脹的問題。

-培養行動關閉後回到行動欄位:
*修正了一個培養行動會把整個行動欄位關掉的問題。

-墓園與選擇目標NPC新增清理墓園提示:
*新增了一個可以清理墓園的提示,
並且優化了設定中清理墓園與清理軌跡的描述。

-降低國家滅亡獲得自由領比例:
*修正了一個國家滅亡後繼承國可能會變得太大的問題。

-提高稅收:
*稍微提高了稅收比例,減少國家破產的情況。

-調整大國損耗:
*略為優化了列強的統治損耗與基礎開銷。

-事件募集新增連結:
*現在事件募集時也會出現選項與連結,
優化了添加事件的描述,
讓玩家更容易新增事件。

-國際停戰協議:
*新增了戰爭頻率的隱藏參數,
現在當戰爭持續過久時,
各國會嘗試簽署停戰協議來降低態勢,
修正一些戰爭太過頻繁且無法結束的情況。
--

雖然說沒什麼特別的進度,
不過久違的放慢腳步,一邊休息一邊開發,
心情恢復了不少,
之前一直拼命開發小地圖王國,
或者急著更新場外人生,
這半年可能太迷失了吧,
一直想讓玩家能有更好的體驗,
反而忘掉了做遊戲的初心,
像今天這樣回頭自己默默地開發,
別管評論或鑽牛角尖,
單純的做遊戲還是很高興的,
希望新的一年都能這樣下去,
尤其最近天氣變冷不少,
這個冬天很適合讓我冷靜一下,
日記也就每天記給自己看吧,
這樣寫起來舒服多了,


話說前天打開了瑪奇,
也是十幾年前的遊戲了,
當初好像只玩了開頭的一下下而已,
現在當成第一次玩,
雖然都只剩骨灰玩家了,
但自己慢慢玩還是蠻有趣的,
跟楓之谷這類大改過的老遊戲比起來,
瑪奇還保有了一點那種原始的線上遊戲節奏,
當然也是弄了很多加倍之類的,
地圖也幾乎沒有新手了,
有點懷念以前那種線上遊戲的氛圍,


主要是最近補了"ネト充のススメ"的動畫,
這部的原作似乎就是把瑪奇當成一個小藍本的樣子,
除了一些捏他外,甚至也有合作活動,
雖然是三年前的事情了,
但我就喜歡考古的感覺,
(っ´ω`c)


看這部主要是因為莉莉真的好可愛啊,
感覺線上遊戲有這種角色也是很棒的啊,
動畫其實也不錯,
希望作者早點康復。
(っ´ω`c)

今晚休息一下,
明天從大事記人生分數、人生難度描述開始做吧,
這週可以慢慢來添加事件了,
沉住氣沉住氣!。


話說前天門把生鏽斷掉了,
花了一天才修好,
感謝房東和鎖匠。
----

【MiniMap Kingdom】Update # 15



【MiniMap Kingdom】Update # 15



Update details:

2020/10/21 # 85

-warehouse:
* Added warehouses that can be used as storage points for various resources,
In addition to extending the work scope of the villagers and providing rest and supplies,
It can also increase the storage limit of resources.

-Added actual divine power level:
*Now there is a calculation value used to determine the king’s attack power,
Allow the late king to produce higher damage based on actual divine power.

-Move up, down, left and right keys:
*In addition to WASD, the movement of the up, down, left and right buttons has been added,
There is additional teaching.

-Operation UI below:
* Added new tips for divine power and summoning various buttons,
The scroll bar was restored and the button layout was adjusted.

-Summon flag prompt optimization:
*Now there is a better description.

-Town villagers also look for parks:
*Now townspeople like teachers, merchants, and priests will also look for parks.

-Back to the Home camera button to close the banner:
*Fixed an issue where the flag would remain displayed when using the home button,
Now both the file saving and initialization will close the enlarged flag.

-The upper left frame is closed by default:
*Fixed a small problem that defaults to open when blank.

-Remove daily invaders and increase the number of buildings:
*The map will now be based on enemy villages and towns on the map.
There will no longer be a large number of off-map enemies invading out of thin air.

-Speed ​​up terrain movement:
* Fixed various slow movement situations.


2020/10/21 # 86

-Defense building strengthening:
* Increased the amount of shots shot by the tower,
And damage to the musket tower and castle.

-Reduce the number of enemies:
*Fixed the issue of enemies spawning quickly on normal difficulty.


2020/10/22 # 87

-Try to fix the problem of unit collection and rotation in place:
*Optimized the search logic of the unit.

-Resource change back to single collection:
* Adjusted the balance of resources.

-Accelerate arrow speed:
* Arrows will now be shot more neatly.

-Increase the number of enemy buildings per day:
* Slightly increased the building efficiency of the enemy.


2020/10/24 # 88

-Population, happiness, energy UI:
*Now there are clearer markings,
And will automatically move up when opening the lower field.

-Pause can put the convening flag:
*Fixed an issue where placing the convening flag was invalid when suspended.

-The movement speed of the lens frame cancels the exponential square:
*Fixed the problem of moving too fast when the lens is large.

-Enemy large towns, main menu construction warehouse:
*Now various large cities and towns will also plan warehouses to expand the scope of collection.

-Increase the mining rate of workers:
* Reduced the chance of not being dug.

-Fixed various villager stepping problems in small resource points:
*Try to use the actual location at the bottom left of the plot to correct the problem.

2020/10/24 # 89

-Fixed the movement problem of the actual position at the bottom left of the plot:
*Now it will only determine the plot instead of actually going to the lower left corner,
Corrected the situation of collective displacement.

2020/10/24 # 90

-Change to magnification in the later stage of resource creation:
*Now as the level increases, the efficiency of creating resources will also increase.

-Shop owners do not require knowledge:
* Reduce the dilemma that resources cannot be balanced when there is a lack of knowledge and gold mines at the same time.

-Change the amount of divine power recovery back to hourly:
*Fixed the situation where the divine power only increased by half.


更新細節:

2020/10/21 # 85

-倉庫:
*新增了可以作為各種資源存放點的倉庫,
除了延伸村民的工作範圍和提供休息補給外,
也能增加資源的儲藏上限。

-新增實際神力等級:
*現在有了一個用來判定國王攻擊力的運算值,
讓後期國王也能根據實際的神力來產生更高的傷害。

-上下左右鍵移動:
*除了WASD外,新增了上下左右鍵的移動,
還有額外的教學。

-下方操作UI:
*新增補齊了神力跟召喚各種按鈕的小提示,
恢復了滾動條,調整了按鈕的布局。

-召集旗幟提示優化:
*現在有了比較好懂的描述。

-城鎮村民也尋找公園:
*現在老師、商人、教士這類的城鎮市民也會尋找公園了。

-回到Home鏡頭鍵關閉旗幟:
*修正了一個用回家鍵旗幟會留存顯示的問題,
現在存讀檔和初始化都會把被放大的旗幟給關閉。

-左上框框預設關閉:
*修正了一個空白時預設開啟的小問題。

-移除每天入侵者、增加建築數:
*現在地圖將以地圖上的敵人村鎮建築為主,
不會再出現大量的地圖外敵人憑空入侵了。

-加快地形移動速度:
*修正了各種緩慢的移動情況。


2020/10/21 # 86

-防禦建築加強:
*增加了箭塔射擊量、
以及火槍塔和城堡的傷害。

-減少敵人數量:
*修正了普通難度下敵人快速生成的問題。


2020/10/22 # 87

-嘗試修正單位採集原地打轉問題:
*對單位的搜尋邏輯進行了優化。

-資源改回單次採集:
*把資源的平衡給調整了回來。

-加速箭矢速度:
*現在箭矢會更俐落的射出了。

-增加敵人每天建築數:
*稍微增加了敵人的建築效率。


2020/10/24 # 88

-人口、幸福度、能量UI:
*現在有了更清楚的標示,
並會在開啟下方欄位時自動往上移動。

-暫停可以放召集旗幟:
*修正了暫停時放置召集旗幟無效的問題。

-鏡頭邊框移動速度取消指數平方:
*修正了大鏡頭時移動太快的問題。

-敵人大型城鎮、主選單建設倉庫:
*現在各種大型城鎮也會規畫倉庫來擴張採集範圍了。

-增加工人挖砂出礦率:
*減少了沒挖到的機率。

-修復小資源點各種村民原地踏步問題:
*嘗試使用地塊左下實際位置修正問題。

2020/10/24 # 89

-修正地塊左下實際位置的移動問題:
*現在它只會判定地塊而不是實際走到左下角,
修正了集體位移的情況。

2020/10/24 # 90

-創造資源後期改為倍率:
*現在隨著等級增加,創造資源的效率也會提高。

-商店主不強制要求知識:
*減少同時缺少知識和金礦時資源無法平衡的窘境。

-神力恢復量改回每小時:
*修正了神力只增加一半的情況。

----
豁懷 Huohuai
https://steamcommunity.com/id/huohuai
----
Devblog:
https://huohuai.blogspot.com
----
Discord:
https://discordapp.com/invite/NmGQ88p
----
Steam Group:
https://steamcommunity.com/groups/huohuai
----
I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
----
Release: 2020/10/25
----